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Marketplace configuration

Open Add-ons -> In-game Marketplace -> Settings. The in-page navigation leads to every configuration area. Saving publishes one complete configuration for the selected project and server.

Availability and currency​

Edit localized names, descriptions, and hints in their language tabs. Switching tabs retains the translations in the form. For a long language list, scroll or use the edge arrows; a translation error opens the affected tab. This works for currency, sections, seller tiers, and withdrawal methods, including newly added rows.

Set marketplace availability, the technical currency code, its display symbol, and localized name. The code is used in operations and should not change after launch without a complete financial transition.

Availability, currency identity, and base pricing values

Trading rules​

Rules define minimum and maximum prices, the default seller fee, asset and listing limits, reservation duration, moderation, and permitted sale modes.

Global limits for new listings and purchases

Funds and transfers​

Configure transfers from marketplace funds to the main balance, including the minimum amount, fee, and destination. A disabled transfer is unavailable in the cabinet.

Rules for moving marketplace funds to the main balance

Payment sources​

A payment source determines where buyers fund an order. Each source has availability, order, and a default marker. A published marketplace requires at least one enabled source.

Available purchase funding sources and the default choice

Catalog sections​

Each section has a stable code, asset type, lookup class, order, and localized name and description. Row order controls player-cabinet navigation.

The name and description each occupy a full-width row, with the name above the description. Select a language in the tabs for the field you want to edit; switching tabs retains the other translations.

Localized sections with asset type and display order

Per-item policies​

An item policy can override its section, sale mode, price range, fee, quantity, and required characteristics. A prohibited item is unavailable for sale.

Permissions and restrictions for specific item IDs

Classification policies​

Classification policies apply to groups of objects by type, grade, and other verified game attributes. They govern sections, augmentation, attributes, and sale modes without enumerating every item ID.

Shared policies for game-item types and classes

Seller tiers​

A tier is selected from verified seller metrics and may change the fee, active-listing limit, and sale modes. The most applicable configured rule wins according to its order.

Custom limits and fees for seller groups

Withdrawal methods​

Each method defines a code, destination type, payout currency, limits, fee, exchange rate, localized copy, and destination fields. Fields have their own type, length, and validation pattern.

Configurable bank and cryptocurrency payout destinations

Verify after saving​

  1. Reload the page and confirm that all rows and translations persist.
  2. Open the player cabinet and verify section order and payment sources.
  3. Test price boundaries, a prohibited item, and the listing limit.
  4. Verify the default fee and every configured seller tier.
  5. Verify fields, limits, and calculations for every withdrawal method.

Changes apply to new actions. A purchase, refund, or payout already in progress completes with parameters captured when that operation was created.

Notes and descriptions​

Item policy and classification notes support emphasis, lists and links. Use them to explain the purpose of a restriction or exception to your team. The note is saved with its policy.