Authentication and Registration
A project controls registration availability and sign-in methods separately. Registration always creates a master account by email, while game account creation can be required, optional, or hidden by project settings.
Sign in
The primary method uses an email address or login and a password. Select the required server first when the project has multiple servers.
The project can also enable:
- magic link - enter your email address and open the one-time link from the message;
- one-time code - enter your email address and then the six-digit code from the message;
- passkey - approve sign-in with a fingerprint, face recognition, device PIN, or security key;
- social accounts - select a provider configured by the project owner.
Magic links and codes do not require a password. They are single-use and expire after a limited time. When two-factor authentication is enabled, an additional verification step follows every primary sign-in method.
For one-time code sign-in, the cabinet displays the recipient address and a six-digit code form. A new code can be requested after the resend limit allows it.
Passkeys require HTTPS. Add a passkey under Settings -> Security in an authenticated cabinet before using it to sign in. The credential remains on the device or in its system credential manager and is not sent to the project.
Linking a Social Account
Before your first social sign-in, connect the account under Settings -> Security in your cabinet. Select an available provider and approve the connection on its page.
Telegram is on the Settings tab. In the Telegram section, select Bind, then Continue in Telegram. Enter your PIN when requested. After approval, you return to settings with a successful linking message. If you cancel or confirmation expires, start again.
Unlinking removes that sign-in method. To replace Telegram, unlink the old account and then connect the new one. Available methods depend on project settings.
Registration
Enter your email address and password, then accept the project rules. When the project allows game account creation during registration, enter its details immediately or create the account later from the cabinet.
After submitting the form, one of two flows applies:
- When email confirmation is enabled, a six-digit code is sent to the provided address. Enter it on the activation page.
- When confirmation is disabled, the registration completion page opens without the code step.
After successful activation, the completion page displays the created account details and provides the next sign-in action. The code is bound to the email address and project, expires after a limited time, and cannot be reused.
An invitation is recorded automatically when the player opens registration from the partner program.
Password recovery
Select Forgot Password? and enter the master account email address. The cabinet displays the same result whether the address is registered or not, preventing account discovery through this form.
A repeated request during the protection interval also returns a successful result, but does not create another code or send another email. Use the message already delivered or wait for the interval to end. This prevents the form from wasting the project's mail quota.
Open the link from the email and enter the same address, a new password, and its confirmation. The code is valid for 10 minutes, is bound to the project, account, and email address, and can be used once.
Saving the new password ends every active session for the account. The old password no longer works, so sign in again with the new one.
Sign-in attempt limit
After repeated failures, the cabinet temporarily stops new attempts and displays the number of seconds before another sign-in is allowed. Wait for the displayed time instead of submitting repeatedly, or ask the project administrator to inspect the restriction.
Additional protection
After the first sign-in, configure two-factor authentication. Verification can use an authenticator app, email, or a recovery code.