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How MMO-DEV WEB Works

MMO-DEV WEB is provided as a SaaS platform: configure the project in the panel, host the client part on your website, and connect the site or launcher through the public GraphQL API.

What Is Configured in the Panel​

SectionPurpose
ProjectDomain, languages, game platform, visual theme, and general settings
ServersGame server selection, display order, and server options
PaymentsPayment methods, currency, bonuses, and top-up rules
Core cabinetGame accounts, characters, warehouse, and core player actions
Player SupportTickets, support team workflow, attachments, and external help desk integration
Add-onsShop, market, cases, and other optional features
ClientMenu, public pages, player cabinet, and user scenarios

How the Client Works​

The client part handles the website, player cabinet, templates, and user actions. Only website placement and connection parameters are configured locally; project settings are delivered from the SaaS panel.

Working With the Public API​

Use /graphql, documented document IDs, and variables for integrations. Available scenarios are listed in the operations reference, and the HTTP request format is described in request format.