How MMO-DEV WEB Works
MMO-DEV WEB is provided as a SaaS platform: configure the project in the panel, host the client part on your website, and connect the site or launcher through the public GraphQL API.
What Is Configured in the Panel
| Section | Purpose |
|---|---|
| Project | Domain, languages, game platform, visual theme, and general settings |
| Servers | Game server selection, display order, and server options |
| Payments | Payment methods, currency, bonuses, and top-up rules |
| Core cabinet | Game accounts, characters, warehouse, and core player actions |
| Player Support | Tickets, support team workflow, attachments, and external help desk integration |
| Add-ons | Shop, market, cases, and other optional features |
| Client | Menu, public pages, player cabinet, and user scenarios |
How the Client Works
The client part handles the website, player cabinet, templates, and user actions. Only website placement and connection parameters are configured locally; project settings are delivered from the SaaS panel.
Working With the Public API
Use /graphql, documented document IDs, and variables for integrations. Available scenarios are listed in the operations reference, and the HTTP request format is described in request format.